Devlog #4- Team Changes


Our team has gone from 4 to 3 members. One UI developer left to pursue their own path.

This means our progress will be slower for a while, as our remaining developer is now handling both gameplay and UI, along with reorganizing files on GitHub.

Despite the challenges, we’re continuing development and doing our best to move forward. 

Anyway, here’s what we’ve done recently:
– Added player movement animations
– Updated mask equip/unequip logic, with a dedicated mask icon
– Refactored the Music/SFX system and UI system
– Changed item spawning to a grid-based system
– Created two maps: Danger Zone and Safe Zone, connected via Exit portals
– Designed NPCs (Old Man and Mechanic Girl)
– Making  idle animation 
– Making screen layout of Safe Zone and Gameplay

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